/* This status effect damages the ship each turn
 * 
 */

package status;

import item.ship.Ship;

public class Damage implements Status {

	
	private int turns; //the amount of turns the effect lasts
	private Ship ship; //the ship the status affects
	
	
	public void shipTurn(){
		
		
		
	}//ShipTurn
	
	public void otherTurn(){
		
	}//OtherTurn
	
}//Damage